Thursday, March 17, 2011

layout/visdev/workbook/I don't know what this is called?

After drawing Ray with his gun I had the urge to add a background. Here's a really sketchy version of it.




I was thinking for the un-actiony scenes, the bg would be normal, and then for the actiony scenes I could play around with distortion and fish eye. I didn't pull this angle from one of my boards, but I think it might be cool to add in. The only problem is that he's pointing his gun the wrong way....

Again, to what level should I be refining vis-dev work? I plan on doing some color tests on this rough version of the bg with my copics/prismas.

Ray's Gun - more development

I worked on the gun design the other day. I wanted to keep it relatively simple and bulky, not sexy looking. Cuz, well, I'm not really interested in killing myself in maya. But we'll see. perhaps I should try some other designs? I'll keep doodling. For now, I just played around with some basic color tests on the design i have now. the colors aren't official, they're just to help me get an idea of what I want.

Basic Grey

futuristic/colorful/urban 

 reminds me of darth vader

basic w/glowing lights
 futuristic/color/urban/i don't know

Playful/kid-like

Here's a more completed image to REALLY see what the gun looks like more clearly.

Finished thumbnailing my new storyboard. I'll be fixing it up and posting it later.



QUESTION: How polished are visdev/designs supposed to be? are these sketches not polished enough? What is considered presentable in the pre-production world? I want my work to look good, but I want to work fast and efficiently, so I don't want to waste time on refining every little thing. In the actual film, I would probably clean up my lines more, but here I've just scribbled. Should I be cleaning them up?

Thursday, March 10, 2011

Floor Plan, Choreography, Prop Design


Floor Plan

Choreography (That probably I only understand HAHA)
Perhaps I should explain this next class. This is a first draft of the choreo, but I'm condensing it.


Arm-Gun Design Draft (Ignore the 1st/top drawing)