Showing posts with label visual development. Show all posts
Showing posts with label visual development. Show all posts

Thursday, March 17, 2011

layout/visdev/workbook/I don't know what this is called?

After drawing Ray with his gun I had the urge to add a background. Here's a really sketchy version of it.




I was thinking for the un-actiony scenes, the bg would be normal, and then for the actiony scenes I could play around with distortion and fish eye. I didn't pull this angle from one of my boards, but I think it might be cool to add in. The only problem is that he's pointing his gun the wrong way....

Again, to what level should I be refining vis-dev work? I plan on doing some color tests on this rough version of the bg with my copics/prismas.