Showing posts with label background design. Show all posts
Showing posts with label background design. Show all posts

Wednesday, February 29, 2012

Lighting Update

Revised lighting for the store is just about done! We added some lights inside the store to brighten it up. The only issues left with the background is the outside environment and the windows. Not quite sure how to do those yet.




Wednesday, February 8, 2012

Almost done with Background, more CU and Color

This week I got a hold of the background file that Dom has been working on! It's looking really great! I've been coming across some issues with Lighting and Rendering though. the lighting seems too dark, and for some reason rendering one frame takes more than 15 minutes. If I want to finish my film in time, this rendering problem needs to be figured out! I'm going to meet with some people in the coming week to see if we can resolve these issues.

CU/Color is coming along well as usual. I've gotten 2 of the hardest shots out of the way this week, which is a big relief. I'm relatively on schedule but I am constantly feeling behind for some reason. perhaps it is just nerves.

Here are some screen shots of my work flow:

Seq5_sc3: finished shot!


Seq5_sc7: drawing in Ray


Seq5_sc7: Adding in shadows for the swirly things. This shot took forever....


Seq5_sc8: Clean up from SWF roughs


Seq5_sc10: More cleanup from SWF roughs


Seq5_sc10: adding color

Wednesday, July 20, 2011

In Progress...

So while interning at DUCK Studios I had the chance to get a critique on my animatic from some of the animators working there. Basically, they found that the story was not bad, but it needed a lot of reworking because some of the concepts I tried to show were too vague. The viewer got lost in the film rather than intrigued. The fat dude was unnecessary, too.

I wasn't surprised by the critique, because I'd been having doubts about the story myself. For a while, I kept convincing myself that I don't care about the story--that all I really care about is producing a good-looking film. But a good-looking film is nothing without the story. The production manager at DUCK told me to focus the most on the story, and make sure that its good, because it's really the backbone of your whole film. I've come to the conclusion this summer that I can't skirt the story. It needed to be fixed.

I was initially stressed out, because i had planned on getting a head start on production this summer. A fellow animator at DUCK, however, offered to help me rework my story. We got together for happy hour at Chan Dara and started reboarding, tying together the loose strings.

Fast forward to three weeks later, I have a brand new story. Same characters, same setting, new boards. The fat guy isn't there anymore, and there are no more guns. Rather, Ray turns into a monster himself. I have a new animatic, which I come to learn is actually called a story reel (times out the boards, with no animation). I also flipped the layout of the store.

I'm a lot happier with this story. I feel that it is much more reasonable and makes much more sense. The old story did have a charm of its own, which slightly saddens me that I've decided to drop it. Still, I think this new story is much stronger. I feel much more confident in it.

As for the background, its coming along slowly. Dom is in Singapore right now, so the production of it is sort of at a stand still. He's been modeling and I've been creating the textures. The store still has a very realistic look, so I'm going to check out toonshading. I started taking shots from the model to put in my animatic for layouts. I wonder if I made the store too large and spacious, but it seems to fit the boards...I dunno.


As for my goals this summer....since I had to retrace my steps for a few weeks, I don't think I'll be able to accomplish most of them, or any of them. Even the background is a little slow in production. Regardless, I just need to keep going.

Thursday, March 17, 2011

layout/visdev/workbook/I don't know what this is called?

After drawing Ray with his gun I had the urge to add a background. Here's a really sketchy version of it.




I was thinking for the un-actiony scenes, the bg would be normal, and then for the actiony scenes I could play around with distortion and fish eye. I didn't pull this angle from one of my boards, but I think it might be cool to add in. The only problem is that he's pointing his gun the wrong way....

Again, to what level should I be refining vis-dev work? I plan on doing some color tests on this rough version of the bg with my copics/prismas.