Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, February 19, 2012

Background almost complete....

This week I worked on trying to finalize the background design. I'm feeling relatively pleased with it, although it was not quite what I had initially envisioned. The lighting still needs a ton of work, which I plan on fixing up with Eric Hanson. There are also a few problems I want to work out, for example the posters and the windowpane. I'm also not quite sure about how to deal with the toy shelf, which is just a plane in space. Still, it is close enough. check out some maya software renderings here:






I rendered out a shot to see how it looks with a character. I think it looks pretty cool, but at the same time I have an itchy, uncomfortable feeling about it....my aesthetic senses are tingling with discomfort! There is something wrong with it, but I can't quite point it out. perhaps it is too detailed, but at the same time, I  like the detail. In this shot, I desaturated the background, which helped a bit. It think it has something to do with the composition of this shot itself. The vertical datum is right in the center. Well, this shot isn't quite complete still--I don't have a background for the outside street view.

EDIT: I just played around with the composition. I think its starting to work better. Check it out:



Also, I'm not sure if I mentioned in the last post, but I finished all of the Sequence 2 cu/color animation revisions, so I'm relatively back on schedule. hoooray!


Monday, October 31, 2011

Meeting with Sound Designer and more animation

This week I continued work on Sequence 5, getting into one of my most difficult shots in the film: the green monster transformation. Its not done, but I took a picture of my progress so you can see it. I'm doing the majority of it on ones because it works better with a moving camera. Both transformation shots are really challenging for me because I am trying to mimic the kind of transformations in the blockhead music video. It's hard to manage all the swirly things and make it look like they are actually moving. I think I'm starting to get it a little bit. My plan tonight is to finish as much of that shot and pull together an animatic for tomorrow's presentation.



 I was surprised that the other shots took very little time to do, like 2-4 hours. I still remember some of the simplest shots in the beginning took me the whole day when I was starting out. I'm really happy I'm doing this project because now I can confidently say that I can do hand drawn animation.

I also met with a sound designer recently. Her name is Jean Tsai. We plan to start working on sound design early next semester.

Monday, October 10, 2011

Finally got my animatic rendered!

After much hassle, I realized with the help of Matt Sheehan that I had been using the wrong pixel aspect ratio for everything in my film. I also figured out how to render my film without coming into a memory problem. I divided my large Aftereffects file into 5 different aftereffects files based on sequence number. I created a master aftereffects file to compile all of the mov files of the different sequences.

This week, I worked on shots 6, 7, and 8 of sequence 4 and 9, 5 of sequence 6. I was going to do 9 and 10 of sequence 4, but those are especially difficult scenes so I'm working on them separately next week.

I'm really afraid I'm going to come into a lot of problems in the comping stage, so I think next week I will be cleaning up and coloring one character for a shot moving 3D space as a test.

I'm still working on the shots, so I'm going to finish that up and post my animatic in this post then.

EDIT: apparently my animatic is too large to handle. So you will have to see it tomorrow.