Monday, September 26, 2011

moving along...

DUE TOMORROW:
Seq3: 7, 3, 23, 8, 9
Layouts: Sequence 5
Revised Animatic




DUE NEXT WEEK:
Seq3: 10, 16
Seq4: 1, 12, 3, 4
Layouts: Sequence 6

Monday, September 19, 2011

scatterbrained....

Due tomorrow:
Layouts: Sequence 3 and 4
Assets: Outside BG
Roughs: Seq2_sc00, Seq3_sc1, Seq3_sc24, Seq3_sc15

So I made some changes to my schedule this week in terms of animation. I moved 3 shots over to next week and switched it with the sequence 4 layouts because I felt that it would be better to wait on those shots for next week so I can get a better sense of their continuity with another shot I am doing next week. I DID, however, get the sequence 3 layouts done and the outside BG.

I am a little scatterbrained right now, and have been for the past week. I can't tell if I am working too hard to working too little.

At the moment I am writing this, I am in the midst of redoing the climax of my film.  I cut out the whole part where Ray monster picks up Jin monster and gets ready to finish him off. Instead, Helen trips Ray before he can even get to Jin. I don't know if I am making any sense at all because like I said before, I am feeling quite scatterbrained. I will show it tomorrow to see what people think.

PS: I changed Helen's design a while ago, but I haven't given her a model sheet yet.

The 3D background is also coming along nicely. Here are some images of it:



The following is a test I did with Darren Kiner to figure out how to put the 2d character in 3d space. I really want to be able to do this in some of the shots in my film. It'll be a good challenge.


Lastly, here is the lineart of the bg image.


Get ready to see my animation tomorrow! :)

Due Next week:
Layouts: Sequence 5
Rough Animation: Seq3_sc7, Seq3_sc3, Seq3_sc23, Seq3_sc9, Seq3_sc21

Monday, September 12, 2011

Sequence 2 almost completed!

DUE TOMORROW:
Roughs: Seq2_sc4, Seq2_sc11, Seq2_sc13, Seq2_sc16
Layouts: Sequence 2, Toy Shelf

This week I completed the rest of Sequence 2, including all of the layouts except for the exterior design in Seq2_sc00, which I will be doing next week. I talked to Bethany for the first time and we talked about sound design, which is probably one of the more daunting tasks I need to face. I will need to adjust my schedule to account for sound design/music because right now I don't really have anything.

While doing the layouts, I came across an issue with comping the 2D characters on the 3D bgs that were zooming in and out. I talked to Mike Fink and he said that I should put the 2D characters on a plate in 3D space so that the character will move with the bg. I'm meeting with Darren Kiner to help me work on that tonight.

Next week I'll be continuing Sequence 3 and making revisions on Sequence 2 animation. I'll also be drawing/designing the shot that shows the outside of the store.

DUE NEXT WEEK:
Assets: Outside BG image
roughs: Seq2_sc00, Seq3_sc1, Seq3_sc3, Seq3_sc23, Seq3_sc21, Seq3_sc15
Layouts: Sequence 3
Revisions: Seq2_sc7, Seq2_sc17
BG: create textures for floors and walls

This might be too much, but I'm going to try!

Monday, September 5, 2011

Progress...

DUE Tomorrow:
roughs: Seq2_sc3, Seq2_sc8, Seq2_sc14, seq3_sc20, seq3_sc12, seq3_sc13

I've been working on animation all week this week. I wanted to see if I could get 6 scenes out of the way, and it wasn't so bad. Then again, I'm still doing the easy scenes. I still have one more scene left to go which I need to work on today. My goal for my schedule is to create certain due dates for scenes and act as if they are hard deadlines. This way I can push my way forward without getting stuck on one scene. I am a little nervous, however, because there is not much room to do any editing/fixes on the animation. I really wanted to talk to some mentors on how to improve my work, but now I am scared to because if I do, I will want to make those changes and perhaps get behind on my production schedule. Not sure how to deal with this issue.

Next week I'm planning on finishing the layouts of sequence 2, and then the rough animation of sequence 2 (except for sc.00). This includes working on layout of the toy shelf, and getting a clear outline of what it should look like.

DUE next week:
Assets: Create the toy shelf layout
Roughs: Roughs Due: Seq2_sc9, Seq2_sc11, Seq2_sc13, Seq2_sc16
Layouts: finish layouts for Seq2

I talked to Trixy the other day, and she gave me some tips on things that are a little unclear. Most of it is because my storyboards are really rough, so I think once I get in the layouts I should be fine. I plan on finishing all the layouts by October 16th, as well as the rough animation of both seq2 and seq3.


Any thoughts?