Monday, November 28, 2011

One more to go!

This week I finished two of the last three shots. One more to go! Currently working on it right now, it's one of the hardest shots of the film with a 360 degree camera move. I fear for when I have to composite this stuff together. After I finish this last shot, I'll work on the revisions. For winter break I have these things planned:

1) Paint Toy Shelf Assets
2) Paint/Design Outside BGs (2)
3) Create Toon Boom Models for Cleanup/Color
4) Finish all Background Textures

Monday, November 21, 2011

3 more shots of rough animation!!!!!

finished sequence 6 today.
three more shots of animation left (fight scene)
approximately 11 revisions
GOAL: finish rough animation stage by Faculty Thesis Review.

Next Semester: Clean up, Color, Compositing, Object Animation.


hoooray

Monday, November 14, 2011

Anticlimactic?

So this week I was supposed to do the animation for the climax of the film where the monsters actually fight for like....two seconds. I have been kind of iffy with it though. I am nervous about it being too short and also David Fain said that the blocking does make sense. I've considered changing it, where the green monster jumps into a windmill, causing books to kind of fly around him. On the one hand, I think this shot could be really cool. On the other hand, it might look really corny. And the books flying will be really hard to do in 3D....?

In fact, I'm starting to think my whole film is kind of corny and contrived. I'm definitely not going to change it, but I think if I'm not careful with how the sound design and music develop its going to be definitely corny.

bleh.

I ended up not doing the climax scene, and instead worked on 4 of the ending shots. They are a lot easier, so to make up for the difficulty of the climax scene I just piled a bunch of easier shots together from the ending sequence of the fight scene (where Ray gets scanned). Well, they were kind of easier. There were a lot of problems with my boards that I had to fix on the spot as I was animating, but I think I've got that sequence down now.

I emailed my animator friend Lennie for a little critique on how my animation is going. He said that it was over all very good, but said that I should incorporate more construction into my animation because some of it is not articulated well enough. Also, it looks like I have problems with slight movements such as the turning of the head or hips that make the animation look more natural.

I want to go back and revise all of my animations and make them better, but I know there is not enough time for that. I left time for revisions, so hopefully I can fix some things then. I will have to accept that a lot of this is a learning process and its not going to be perfect.

I sound depressing in this post, haha.

Monday, November 7, 2011

More animation and revisions

This week, I worked more on the ending sequence scenes and revised some shots based on David Fain's advice. I'm really happy that he came in to critique our work because he answered a lot of questions about pacing that I had.

Still on pretty much on schedule to finish rough animation by the end of the semester, leaving me room to do some final revisions during winter break. I'll be set to start cleanup by the beginning of next semester.